{"id":32,"date":"2020-09-02T01:53:57","date_gmt":"2020-09-02T01:53:57","guid":{"rendered":"https:\/\/www.kheper.net\/?page_id=32"},"modified":"2020-09-16T08:16:14","modified_gmt":"2020-09-16T08:16:14","slug":"grading","status":"publish","type":"page","link":"https:\/\/www.kheper.net\/topics\/scifi\/grading\/","title":{"rendered":"Grading SF for Realism"},"content":{"rendered":"\t\t
obligatory disclaimer:<\/em><\/strong> This rating was originally developed by on the basis of discussion on the\u00a0Orion’s Arm\u00a0mail list, but has since been removed from the\u00a0Orion’s Arm website, as it was felt to be inapplicable to the OA Project. However, most links still connect to reviews on the OA website. Eventually (depending on when I can find time) these will be replaced with links to general reviews, or to amazon com pages featuring specific books.<\/p>\n\n I now consider that the simple linear scale used in that thesis is manifestly inadequate to the complex possibilities of the hard and soft sciences and the imagination, involved in envisaging future or alternative worlds. Ideally,a number of parameters should be used. Specifically, there is the distinction between\u00a0what is actually known<\/em>, and\u00a0what is speculation and hence can go either way<\/em>.<\/p>\n\n What is actually known<\/em>\u00a0tells us what SF and Sci Fi themes and tropes are absolutely impossible, no matter what future developments in science and technology may bring. e.g. we know that lifeless planets cannot have a breathable atmosphere, that atomic radiation won’t give rise to “postapocalyptic mutants”, that technobabble is not the way that engineering works, that insects can’t grow as big as elephants, that 20 gigaton ray guns require an energy source and have to deal with waste heat, that aliens wont look like\u00a0H. sapiens sapiens<\/em>\u00a0and won’t innately speak English either, and so on.<\/p>\n\n This is not to criticise any of these things as fun escapist entertainment, and\/or as mytholologic metaphors, only to say that they cannot occur in the “real world”.<\/p>\n\n What is speculation and hence can go either way<\/em>\u00a0refers to matters regarding which\u00a0we currently simply do no know<\/em>. e.g. aliens may or may not exist and if they do may or may not be roughly humanoid, wormholes may or may not be allowed given current or future insights regarding the laws of physics, FTL and hence acausality may or may not apply, the current understanding of chemistry at nano scales may (wet nano only) or may not (drexlerian nanotech) apply, ditto the Heisenberg Uncertainty Principle (hence femtotech etc), ditto non-biological intelligence (hence AI and infomorph intelligence). Regarding those critics who state that certain things are absolutely impossible, Arthur C. Clarke had some choice words about pronouncements by elderly but distinguished professors. This does not mean that these things are absolutely possible. It means we don’t know. And SF should be allowed to explore either or both options.<\/p>\n\n There is a third parameter to be considered, and that is Science Fiction verses Fantasy. We can call this variable “Magic”. This constitutes a gradation from “hard science” in which everything has a physical technical explanation, to some psionic or mystical elements, to full fantasy. There can also be an overlap, in which the same universe may have elements of fantasy and hard science. For this, reason, this variable is considered distinct from “what is known”<\/p>\n\n However the current page is retained as it would be too difficult to revise everything, and a lot of what is written here is still, I feel, valid, and may be of interest.<\/p>\n\n On the basis of rating of common sci fi tropes from ultra-realistic to pure\u00a0soft sci fi unscientificness, one can posit a grading of the genre from Ultra Hard to Very Soft. This is not intended as, and should not be taken as, a list of absolutes. It is simply one interpretation of what is more and what is less likely, given the current understanding of the universe and how it works. Future discoveries in physics, AI, etc may very well change the placement of some of these stories – some things that are here listed as implausible may become very plausible, and vice versa. However even if, say, warp drive turns out to be viable and wormholes not, there is no way that the Star Trek “bumpy-headed humanoid of the week” galactography could in any way be possible. Hence some things are\u00a0patently absurd<\/em>, no matter what future advances in technology or exploration of space reveal.<\/p>\n\n However, this should not be taken as a value judgment, because no grade is “better” than any other. So soft science SF as a genre is just as valid as hard science SF. Moreover, you may have a completely different, but equally valid, approach to these things. Other standards might equally well be used to define various levels of “hardness”, and we in no way wish to claim that our interpretation is the only or the best one! In addition, to reiterate, we are not trying to suggest that “hard” science fiction is in any way “better” than the soft sci fi, or pop sci fi franchises. All that is simply a matter of personal taste, opinion, and preference. None of what is written here should be taken as any sort of value judgement.<\/p>\n\n Note that the above scale does not include Science Fantasy or proper fantasy. Also one person’s fantasy might be another person’s sci fi (e.g. Star Wars is considered “Space Fantasy” by it’s creator, but sci fi by others)<\/p>\n Hard Sci Fi\u00a0is Science Fiction in which the science and tech remains plausible, and the universe is explained in a consistent rationally. It may not always be realistic, and indeed it can sometimes be very speculative and even include unrealistic or impossible plot devices, but the overall approach is one of careful research, scientific, technological, and sociological consistency, and real science rather than meaningless technobabble.<\/p>\n\n Hard Sci Fi ranges from the most realistic stories limited only to current knowledge and set in the present day or very near future, to science fiction that is only “medium” in realism, but, being more speculative, can be set much further in the future or explore more themes.<\/p>\n\n Note that some would claim that only the nearest future categories included here can be considered “Hard”, the others being too speculative. However I am following the “John W Campbell” definition of what constitutes “Hard SF” or Hard Sci Fi, and that is that while some speculative ideas are allowed, the story as a whole must be based on scientific research, avoid technobabble or cliches like Bug Eyed Monsters stealing Earth women.<\/p>\n PRESENT DAY TECH sci fi deals only with known technologies and science, and only the most conservative extrapolation therefrom. This may include such things as flying cars or fusion reactors. Does not incorporate radical or controversial concept like wormholes, any kind of aliens etc. The term is given in inverted commas because the story and even technical details may still turn out to be implausible or impractical in real life, much as it reads well in fictional form. Generally “Present Day Tech” SF would generally take place in either the “present day” or the very near future, as the further ahead the harder it becomes to make decent predictions and the more likely you are to be wrong. While this makes this form of sci fi much more realistic, it can also limit the imagination.<\/p>\n\n The following are common themes that occur in “Present Day Tech” settings. All are absolutely certain through extrapolation of current technology.<\/p>\n\n Examples of “Present Day Tech” writers and stories include:\u00a0The Ghost from the Grand Banks\u00a0(raising the Titanic) by Clarke,\u00a0Islands in the Net\u00a0by Sterling,\u00a0Orbital Decay\u00a0(1989) and\u00a0Clarke County, Space\u00a0(1990) by Allen Steele, and general near future stories. Also most technothrillers (“secret weapon” based on today’s tech, first AI, etc), armageddon type stories (asteroid about to hit the Earth, climate change, etc etc), low grade cyberpunk thriller (“serial killer on the net” etc), and so on. Some of these probably don’t even qualify as sci fi (although they are usually advertised as such). Many Hollywood blockbuster movies (most of which have appalling scriptwriting) fall into this category.<\/p>\n ULTRA HARD can also be called Diamond Hard; this is so-called because it represents the most extreme (realistic) side of the Hard SF spectrum. The term DIAMOND HARD is here used as something of a pun – diamond refers to nanotech building material (diamondoid) but also in the hardness scale to very realistic sci fi. Does not incorporate radical or controversial concepts like wormholes or femtotech. Generally Ultra Hard SF would generally take place in the near future, as the further ahead the harder it becomes to make decent predictions and the more likely you are to be wrong.<\/p>\n\n In Ultra Hard Sci Fi, handwavium and anything that might be dubious is completely absent.<\/p>\n\n The following are common themes that occur in Ultra Hard sci fi settings. From our present understanding, there is nothing in the laws of physics, chemistry, biology, or information theory that says these things are actually impossible.<\/p>\n\n Examples of Ultra Hard writers and stories include:\u00a0Fountains of Paradise\u00a0(space elevator – some nano for diamondoid materials, but completely plausible, rate of current development makes this possible in the very near future) by Arthur C. Clarke, the\u00a0Red, Green and Blue Mars Trilogy\u00a0of Kim Stanley Robinson (terraforming Mars – very plausible setting),\u00a0Heavy Weather\u00a0by Sterling (nearfuture cyberpunk with plausible technology), Pat Cardigan’s\u00a0Synners, William Gibson’s\u00a0Idoru\u00a0series and similar near-future cyberpunk fiction), along with Neal Stephenson’s\u00a0Diamond Age\u00a0(nanotech), and near future Technothrillers involving the first AI or some such plot device. Heinlein’s\u00a0The Moon is a Harsh Mistress\u00a0might also go here. All books by Robert L. Forward (visionary physicist and SF writer, is careful to explain everything in terms of real physics and astronomy – sometimes the exotic aliens would be plot devices) could either be considered Ultra Hard or Very Hard, and all have the same scientific rigour of true Hard SF. The more realistic RPGs like\u00a0Vanguard\u00a0(spaceships) and\u00a0Blue Planet\u00a0(set on an ocean world) could also either be considered Ultra Hard or Very Hard. Also, while a lot of the science is dated now, the works of Jules Verne, the “father” of science fiction (Journey to the Center of the Earth\u00a0(1864),\u00a0From the Earth to the Moon\u00a0(1865) (20,000 Leagues Under the Sea\u00a0(1870), etc) were, for their time and by the standards of scientific knowledge then available, Very Hard to Ultra Hard in realism rating).<\/p>\n VERY HARD: Deals with known technologies and expands on existing scientific theories in a speculative, but still rigorous and plausible, fashion. The story doesn’t break any of the known laws of physics, information theory, and so on. Includes some controversial concepts, but nothing that conflicts with the laws of physics as they currently stand. A bit more speculative than Diamond Hard, and hence Very Hard SF can take place future in the future, or on a larger canvas. Handwavium is kept at an absolute minimum.<\/p>\n\n The following are common themes that occur in Very Hard sci fi settings. According to the current understanding of how the universe works, some of these things can be considered either almost or absolutely certain, others are very probable, but may well be proved wrong in the future. However, from our present understanding, there is nothing in the laws of physics, or information theory as currently understood that says these things are actually impossible. And were they to be proved possible our understanding of how the universe works would only need to be revised in a minor way.<\/p>\n\n Examples of Very Hard writers and stories include: most or all books by Robert L. Forward (visionary physicist and SF writer, is careful to explain everything in terms of real physics and astronomy – sometimes the exotic aliens would be plot devices), Stephen Baxter’s Manifold Series (Manifold : Time\u00a0(2000),\u00a0Manifold : Space\u00a0(2001),\u00a0Manifold : Origin\u00a0(2001) (exotic biology, realistic space ships, Fermi paradox, no FTL);\u00a0Permutation City\u00a0by\u00a0Greg Egan\u00a0(uploads\/virtuals), and other works by the same writer, Also GURPS\u00a0Transhuman Space\u00a0roleplaying game (a number of transhuman tropes and ideas, ranging from probable to very plausible), and the\u00a0Ad Astra\u00a0Universe of Richard Baker and David Dye (again, very realistic, using projections from current knowledge, no speculative technology). Neal Stephenson\u00a0Snowcrash\u00a0and William Gibson’s\u00a0Neuromancer\u00a0series would probably go here too, although near-future they are more concerned with telling a story and sometimes “fudge” the realism a bit (e.g. Gibson’s neural interface (jacking in) isn’t really explained), all of which shows how misleading it is make simplistic classifications (hence the present page is a guide only, not a dogmatic statement). Michael Swanwick’s\u00a0Vacuum Flowers\u00a0(face paint personality change is pretty unbelievable (can one be so easily conditioned?) but for the rest the story is pretty good hard science – no FTL, dyson trees, microgravity space habitats, and so on).<\/p>\n PLAUSIBLY HARD: Deals with known technologies and expands on existing scientific theories in a speculative, but still rigorous and plausible, fashion. The story doesn’t break any of the known laws of physics, although it may make reasonable, explained extrapolations of physical laws well beyond current leading-edge concepts, including ideas that may be controversial, but have not yet been shown to be impossible. Inevitably there is always some degree of handwavium, but it is always within the context of the story, and no unrealistic plot device sillytech or unobtanium is ever allowed. Technology has to follow a particular logical sequence, and while the advanced elements of the sequence may seem highly speculative by today’s physics, they still follow a logical chain, e.g. you can’t just jump from today’s tech to FTL or wormholes or blasters or whatever. Nothing that can be shown to be logically impossible is allowed.<\/p>\n\n The following are common themes that occur in Hard sci fi settings. As well as everything found in Ultra Hard \/ Very Hard SF, the somewhat less rigorous Plausibly Hard Sci Fi aspect of the genre includes things that may or may not be possible, but can still be considered plausible or reasonable, at least until proved wrong by future discoveries. Although some of these points are currently considered unlikely or even impossible by conservative physicists (but\u00a0not<\/em>, mind you, by all physicists), that in itself does not make them impossible (Arthur C Clarke’s comments on pronouncements by elderly and distinguished professors come to mind here too). Even so, were any of these things to be proved possible, our understanding of how certain aspects of the universe works would need some pretty radical revision, but would still be accomodatible with what we know and understand at present.<\/p>\n\n Examples include: Greg Bear’s\u00a0Blood Music\u00a0(1985) (sentient advanced bionano), the The Forge of God series\u00a0Forge of God\u00a0(1987) and\u00a0Anvil of Stars\u00a0(1992) (includes some OA-style tech, and a hider-like explanation of the Fermi Paradox; no FTL),\u00a0Eon\u00a0(1985) and\u00a0Eternity\u00a0(1988) (hollow asteroid that, like Dr Who’s Tardis, is bigger on the inside than the out, but the science is kept rigorous) and other works by the same author, books by A.C. Clarke (Rama\u00a0(megastructure spacecraft, logically explained)\u00a02001\u00a0(both book and film) ultrahard science except for the monolith, etc, ), Greg Benford’s Galactic Center series (In the Ocean of Night\u00a0(1977),\u00a0Across the Sea of Suns\u00a0(1984),\u00a0Great Sky River\u00a0(1987),\u00a0Tides of Light\u00a0(1989),\u00a0Furious Gulf\u00a0(1994) and\u00a0Sailing Bright Eternity\u00a0(1995) – involving conflict between organic (mostly human) and machine intelligences, with the humans fleeing from savage artificial intelligences towards the black hole at the centre of our galaxy. Near-relativistic ships but no FTL),\u00a0Singularity Sky\u00a0and other transhuman stories of Charles Stross; and of course\u00a0Orion’s Arm. the\u00a0Xeelee\u00a0series of Stephen Baxter (good attention to science and some way out hard sci fi concepts, although some ideas since found to be mistaken – e.g. cannot use a wormhole as a time-machine, but was in keeping with what was known when it was written).<\/p>\n
The following is a suggested rating as to the scientific authenticity of science fiction literature and popular culture. Please note that this is not a rating as to the enjoyability of the story, or its quality or value as imaginative literature! It is simply a rating as to the suggested scientific realism of the setting as described within the work in question. A\u00a0soft<\/em>\u00a0science outlook for example is often part and parcel of the author’s desired outcome of the work.<\/p>\n\nThe Need for Multiple Parameters<\/h3>\n\n
The Hard-Soft Sci Fi Gradational Scale<\/h3>\n\n
\n\n
\n Major Categories<\/strong><\/td>\n Rating used here<\/strong><\/td>\n Common Tropes<\/strong><\/td>\n A few examples<\/strong><\/td>\n<\/tr>\n \n Hard Sci Fi<\/td>\n “Present Day Tech”<\/td>\n Cutting edge Present Day Tech, some developments and speculation, but nothing major that has not been attained today (so no AI). Basic space exploration, very near future<\/small><\/td>\n Technothrillers, Allen Steele’s\u00a0Orbital Decay<\/small><\/td>\n<\/tr>\n \n Ultra Hard (Diamond Hard)<\/td>\n Plausible developments of contemporary technologies – AI, Constrained Nanotech, DNI, Interplanetary colonisation, Genetically engineered lifeforms. Nothing that conflicts with the laws of physics, chemistry, biology etc\u00a0as currently understood<\/em><\/small><\/td>\n William Gibson, Neil Stephenson, Kim Stanley Robinson’s “Mars” Trilogy, Robert Forward<\/small><\/td>\n<\/tr>\n \n Very Hard<\/td>\n Plausible developments of provocative contemporary ideas, bot nothing that conflicts with the known laws of physics, information theory, etc – Assembler Nanotech, Nano-Goo, Uploads, Interstellar colonisation, Relativistic ships, vacuum-adapted life<\/small><\/td>\n Greg Egan, Linda Nagata, Greg Benford’s Galactic Center series, Stephen Baxter’s Manifold Series, GURPS\u00a0Transhuman Space<\/small><\/td>\n<\/tr>\n \n Plausibly Hard<\/td>\n The above but with the addition of some very speculative themes, some of which may well turn out to be impossible, others may be possible. Requires some modification of current understanding, but nothing that is logically impossible, or has been conclusively proved to be impossible (so no FTL without time travel) – Wormholes, Reactionless Drive, Sub-nanotech (Femto-, Plank, etc), Domain Walls, exotic matter, FTL drive\u00a0with<\/em>\u00a0time travel, etc<\/small><\/td>\n Stephen Baxter’s Xeelee universe, Greg Bear’s\u00a0Forge of God\u00a0series,\u00a0Orion’s Arm<\/em><\/small><\/td>\n<\/tr>\n \n Firm<\/td>\n As realistic as the above categories were it not for unrealistic\/impossible plot devices (e.g. FTL without time travel paradoxes), although these are kept to a minimum as much as possible<\/small><\/td>\n Asimov’s “Foundation” Series, “Giants” series by Hogan, Vinge’s\u00a0A Fire Upon the Deep\u00a0and\u00a0A Deepness in the Sky<\/small><\/td>\n<\/tr>\n \n Medium<\/td>\n Similar to the above but with a larger number of unrealistic plot devices; e.g. FTL without real explanation (ore with pseudo-explanation), alien biota in some instances very similar to terragen life, psionics, a great many alien civilizations. However still preserves plot and worldbuilding consistency, and the science is good and consistent.<\/small><\/td>\n Niven’s “Known Space” series, Robert Heinlein’s\u00a0Starship Troopers, Banks’ “Culture” novels, David Brin’s “Uplift” series, Frank Herbert’s\u00a0Dune,\u00a0Traveller\u00a0RPG<\/small><\/td>\n<\/tr>\n \n Soft Sci Fi<\/td>\n Soft<\/td>\n A number of unscientific themes – e.g. aliens as anthropomorphic “furries”, handwavium disintegrator guns, Alien Cultures and psychology all extremely uniform, and so on. However, still retains story consistency.<\/small><\/td>\n Various TV series:\u00a0Babylon 5,\u00a0Farscape,\u00a0Andromeda,\u00a0Matrix,\u00a0StarGate\u00a0for the most part<\/small><\/td>\n<\/tr>\n \n Very Soft<\/td>\n As above but either even more unscientific elements (humanoid of the week, lifeless planets with beathable atmosphere, etc), and story with less consistency<\/small><\/td>\n Various TV and movie series; for the most part the Star Trek Canon and Star Wars Canon<\/small><\/td>\n<\/tr>\n \n Mushy Soft<\/td>\n As above but even more unscientific (alien races never before encountered speak perfect English without a translator, animals too large to stand in Earth gravity (Godzilla), weapons that make energy beams without putting energy in, interstellar travel without FTL or centuries long voyage, mutants with super energy powers, etc)<\/small><\/td>\n Godzilla, Comic Book Superheros, badly written TV sci fi, elements of some franchises<\/small><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n\n
\nHard Sci Fi<\/h2>\n\n
\n“Present Day Tech” type Science Fiction<\/h3>\n\n
Technologies and Themes in “Present Day Tech” SF<\/h4>\n\n
\n
Some Examples of “Present Day Tech” SF<\/h4>\n\n
\nUltra Hard \/ Diamond Hard Science Fiction<\/h3>\n\n
Technologies and Themes in Ultra Hard SF<\/h4>\n\n
\n
Some Examples of Ultra Hard SF<\/h4>\n\n
\nVery Hard Science Fiction<\/h3>\n\n
Technologies and Themes in Very Hard SF<\/h4>\n\n
\n
Some Examples of Very Hard SF<\/h4>\n\n
\nPlausibly Hard Science Fiction<\/h3>\n\n
Technologies and Themes in Plausibly Hard SF<\/h4>\n\n
\n
Some Examples of Plausibly Hard SF<\/h4>\n\n
\nFirm Science Fiction<\/h3>\n\n