"Soft" Sci Fi?
In the grading for realism scale I use the term "soft sci fi" a lot, as a counterpoint to "hard" (in the sence of scientifically realistic) sci fi. It should be emphasised that in this context "Soft Sci Fi" is not to be confused with the proper Science Fiction genres of (traditional) Soft SF (dealing with the "soft" sciences (sociology, psychology, etc) rather than the "hard sciences"), Literary SF (SF that focuses more on literary style and character than on science or tech), or Humanistic SF (focuses
on the personal or interpersonal elements of the story rather than the scientific). And while Soft/Literary/Humanistic SF may indeed be "soft" as defined here, it may just as easily also be "hard" (e.g. Kim Stanley Robinson explores character development in his hard science
Mars trilogy). It is just as important in SF to focus on the "soft" or "social sciences" just as much as on the "hard sciences", and on the
humanistic element just as much as the physics and scientific side of things.
Now what it is. "Soft Sci Fi", as defined here, is Science Fiction that
incorporates one or more of the following.
- does not offer any scientific or technical explanation for how things
work, or if it does, it is a pseudo-explantion (technobabble) only
- uses magic, psionics, etc, rather than science, as an explanation for
how things or tech in the physical universe work
- has the universe portrayed in a way that is clearly absurd - e.g.
every second solar system has a planet on which a humanoid race or
earth-like life has evolved, ships wheel and bank in a vacuum, lifeless
planets have a breathable atmosphere, laser beams are visible in a
vacuum, etc
- has technology that is ridiculous, given what we know of how the
universe works, engineering and design principles, information
processing, energy storage, heat dissipation, etc
- has society that is absurd - e.g. far future settings with
super-advanced technology in which the society is no different to that
of the modern western world today, complete with the same luddite
prejudices (e.g. genetic engineering is bad, etc),
- has economics that are absurd - e.g. using a planet many light years
away for a rubbish dump, rather than recycling materials locally
- has aliens that are absurd - aliens are almost always humanoid (apart
from the token BEM), or based on other terragen lifeforms (mammals,
reptiles, etc); alien societies that are very similar to modern day or
historical Earth societies; clichés such as reptilians are always bad
guys, etc
- has extremely advanced technology existing in isolation from its
possible social consequences or alternative uses (e.g. Star Trek Matter
Transports would enable physical immortality (since one could replicate
one's physical body, heal any illnesses etc), or an unlimited number of
clones (complete with identical consciousness)); does not follow things
through to their logical conclusion
- has very difficult or impossible technology being common-place, but
very easy technology rare or absent (e.g. everyone has starships, but
there is no life extension, everyone still lives "three score years and
ten"); a timeline that is unrealistic (e.g. sudden technological
development and numerous breakthroughs in the next few decades or so,
including FTL drive, then only very slow development and very few
breakthroughs for many centuries after, with no explanation of why this
slow down occured), etc
- has technology that while viable physically and engineering-wise is completely impractical, e.g. giant humanoid robot mecha (aka sitting ducks) used for military combat
- has a setting that involves dubious coincidences (e.g. every alien
race just happens to be at the same level of technology, there just
happens to be a habitable planet nearby where the heros can land and fix
their malfunctioning drive, etc)
- has armies of bad guys that can't shoot straight, minor characters
that are always killed off, and/or other common clichés
As it generally appears, especially in the popular media, Soft Sci Fi is usually based on any of a number of common themes and tropes, which are copied and imitated in almost every new soft sci fi universe. Some of these
are patently absurd or unrealistic; others are quite plausible on their
own, but become absurd in association with the other elements. Although the grading scale lists things that more or less correspond to from more to less realistic, these are just a convenient grading system; it should not be taken as dogma and it is not intended as a definitive statement or a serious critique or classification of science fiction.
Also, none of what is said on this page (except for the last point - stupid cliches) is intended as a criticism of Soft Sci Fi as pure storytelling entertainment. We are here concerned only with realism, or lack thereof.
Related Pages:
Hard Science SF - the opposite to soft sci fi

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